Abstract
The sustainable management of water resources requires cooperative institutions, whose development is rarely included in often overloaded engineering education curricula. To address this gap, we developed Thirsty Earth, an open-access online multi-player game designed to introduce key concepts in water governance through experiential learning. The game can be integrated into standard water management and hydrology classes as part of interactive teaching modules. In Thirsty Earth, students assume the roles of farmers in rural communities, making annual decisions about crop selection and irrigation methods to maximize agricultural profits under uncertain climate conditions. Through gameplay, they encounter critical trade-offs associated with environmental uncertainty, cooperation over shared infrastructure, and the depletion of common-pool water resources, all of which are central to contemporary water management. Students can address these issues by purchasing and sharing reliable information on resource use and crafting institutional rules to regulate behavior. The game's dual versions, which include a simplified spreadsheet-based implementation and an advanced web-based interface, offer flexibility to promote active learning in diverse educational contexts.
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CITATION STYLE
McGiven, L., Poland, K., Reinking, C., & Müller, M. F. (2025). Thirsty Earth: A game-based approach to interdisciplinary water resource education. Hydrology and Earth System Sciences, 29(13), 2961–2974. https://doi.org/10.5194/hess-29-2961-2025
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