Abstract
The application of deep learning for physics-based character animation and for cinematic controllers for interactive animation is changing how we should think about interactive character animation in video games and virtual reality. We will review the benefits and drawbacks of the techniques used and the implementations available to get started.
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CITATION STYLE
APA
Llobera, J., Booth, J., & Charbonnier, C. (2021). New techniques in interactive character animation. In ACM SIGGRAPH 2021 Courses, SIGGRAPH 2021. Association for Computing Machinery, Inc. https://doi.org/10.1145/3450508.3464604
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