Music and video gaming during breaks: Influence on Habitual versus Goal-Directed Decision Making

6Citations
Citations of this article
73Readers
Mendeley users who have this article in their library.

Abstract

Different systems for habitual versus goal-directed control are thought to underlie human decision-making. Working memory is known to shape these decision-making systems and their interplay, and is known to support goal-directed decision making even under stress. Here, we investigated if and how decision systems are differentially influenced by breaks filled with diverse everyday life activities known to modulate working memory performance. We used a within-subject design where young adults listened to music and played a video game during breaks interleaved with trials of a sequential two-step Markov decision task, designed to assess habitual as well as goal-directed decision making. Based on a neurocomputational model of task performance, we observed that for individuals with a rather limited working memory capacity video gaming as compared to music reduced reliance on the goal-directed decision-making system, while a rather large working memory capacity prevented such a decline. Our findings suggest differential effects of everyday activities on key decision-making processes.

Cite

CITATION STYLE

APA

Liu, S., Schad, D. J., Kuschpel, M. S., Rapp, M. A., & Heinz, A. (2016). Music and video gaming during breaks: Influence on Habitual versus Goal-Directed Decision Making. PLoS ONE, 11(3). https://doi.org/10.1371/journal.pone.0150165

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free