Abstract
Generally speaking, playing video games didn't require a lot of movement or exercise, but with technological advances and the introduction of new features in the game console, you can now design "fitness games" where the movement of the player's body is reflected to the game. This is called exergaming. On the other hand, with the still ongoing pandemic, many opt to work and take their activities back at home including exercising. However, at-home exercise can be monotonous, repetitive, and even discouraging for many, thus an exergaming can be a solution. In this research we created a Virtual Reality-based exergaming that encourage its users to exercise and have fun at the same time. By utilizing a typical Android smartphone’s accelerometer, gyroscope, and compass, we created an affordable exergaming device. The app also features estimated calories counter as well as high scoring to entice its users.
Cite
CITATION STYLE
Mambu, J. Y., Rotikan, R., Lontaan, R. J., Umar, F. D. S., & Mawuntu, M. (2022). Virtual Runner: A Virtual Reality-based Exergaming Application using Accelerometer. CogITo Smart Journal, 8(2), 469–478. https://doi.org/10.31154/cogito.v8i2.426.469-478
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