Real-Time pathfinding in unknown terrain via reconnection with an ideal tree

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Abstract

In real-time pathfinding in unknown terrain an agent is required to solve a pathfinding problem by alternating a time-bounded deliberation phase with an action execution phase. Real-time heuristic search algorithms are designed for general search applications with time constraints but unfortunately in pathfinding they are known to produce poor-quality solutions. In this paper we propose p-FRITRT, a real-time version of FRIT, a recently proposed algorithm able to produce very good-quality solutions in pathfinding under strict, but not fully real-time constraints. The idea underlying p-FRITRT draws inspiration from bug algorithms, a family of pathfinding algorithms. Yet, as we show, p-FRITRT is able to outperform a well-known bug algorithm and is able to solve graph search problems that are more general than pathfinding. p-FRITRT also outperforms significantly—generating solutions six times shorter when time constraints are tight—a previously proposed real-time version of FRIT and the real-time heuristic search algorithm that is considered to have state-of-the-art performance in real-time pathfinding.

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APA

Rivera, N., Illanes, L., & Baier, J. A. (2014). Real-Time pathfinding in unknown terrain via reconnection with an ideal tree. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 8864, 69–80. https://doi.org/10.1007/978-3-319-12027-0_6

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