Physiological Signal Analysis and Classification of Stress from Virtual Reality Video Game

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Abstract

Stress can affect a person's performance and health positively and negatively. A lot of the relaxation methods have been suggested to reduce the amount of stress. This study used virtual reality (VR) video games to alleviate stress. Physiological signals captured from Electrocardiogram (ECG), galvanic skin response (GSR), and respiration (RESP) were used to determine if the subject was stressed or relaxed. Time and frequency domain features were then extracted to evaluate stress levels. Frequency domain methods such as low-frequency (LF), high-frequency (HF), LF-HF ratio (LF/HF) are considered the most effective for HRV analysis, Poincare plots are moré discerning visually and shares a 81% correlation with LF/HF ratio. GSR is associated with EDA activity, which only increases due to stress. Stress and relax were classified using Linear Discriminant Analysis (LDA), Decision Tree, Support Vector machine (SVM), Gradient Boost (GB), and Naive Bayes. GB performed the best with an accuracy of 85% after 5 fold cross validation with 100 iterations, which is admirable from a small dataset with 50 samples.

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APA

Ishaque, S., Rueda, A., Nguyen, B., Khan, N., & Krishnan, S. (2020). Physiological Signal Analysis and Classification of Stress from Virtual Reality Video Game. In Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBS (Vol. 2020-July, pp. 867–870). Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/EMBC44109.2020.9176110

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