In effort to achieve higher levels of realism in game play many companies are beginning to put more emphases on the creation of engaging, challenging opponents which is necessitating the use of several algorithms from the field of artificial intelligence. This paper will review these techniques, their implementation, and discuss who and how they are being used within the game development industry.
CITATION STYLE
Bridger, B. C., & Groskopf, C. S. (2000). Fundamentals of artificial intelligence in game development. In Proceedings of the Annual Southeast Conference (Vol. 2000-April, pp. 51–55). Association for Computing Machinery. https://doi.org/10.1145/1127716.1127727
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