Abstract
… _Toc253225010 Crook all, D. (1992). Editorial: Debriefing. Simulation & Gaming, 23(2), 141-142. Csikszentmihalyi, M (1990). Flow: The psychology of optimal experience. New York: Harper & Row, Publishers. De …
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APA
Tham, R., & Tham, L. (2017). GAME-BASED LEARNING IN SINGAPORE HIGHER EDUCATION – A PILOT STUDY. PEOPLE: International Journal of Social Sciences, 1(1), 571–581. https://doi.org/10.20319/pijss.2015.s21.571581
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