Assessing Ambisonics Sound Source Localization by Means of Virtual Reality and Gamification Tools

2Citations
Citations of this article
10Readers
Mendeley users who have this article in their library.

Abstract

Sound localization is a key area of interest in auditory research, especially in complex acoustic environments. This study evaluates the impact of incorporating higher-order Ambisonics (HOA) with virtual reality (VR) and gamification tools on sound source localization. The research addresses the current limitations in VR audio systems, particularly the lack of native support for HOA in game engines like Unreal Engine (UE). A novel framework was developed, combining UE for VR graphics rendering and Max for HOA audio processing. Participants performed sound source localization tasks in two VR environments using a head-mounted display (HMD). The assessment included both horizontal and vertical plane localization. Gamification elements were introduced to improve engagement and task comprehension. Results showed significant improvements in horizontal localization accuracy, although challenges remained in back localization. The findings underscore the potential of VR and gamification to enhance auditory tests, reducing test duration and participant fatigue. This research contributes to the development of immersive and interactive audio experiences, highlighting the broader applications of VR beyond entertainment.

Cite

CITATION STYLE

APA

Medina, E., Viveros-Muñoz, R., & Otondo, F. (2024). Assessing Ambisonics Sound Source Localization by Means of Virtual Reality and Gamification Tools. Applied Sciences (Switzerland), 14(17). https://doi.org/10.3390/app14177986

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free