Abstract
Hierarchical representations of 3-dimensional objects are both time and space efficient. They typically consist of trees whose branches represent bounding volumes and whose terminal nodes represent primitive object elements (usually polygons). A method is described whereby the object space is represented entirely by a hierarchical data structure consisting of bounding volumes, with no other form of representation. This homogeneity allows the visible surface rendering to be performed simply and efficiently.
Cite
CITATION STYLE
Rubin, S. M., & Whitted, T. (1980). 3-DIMENSIONAL REPRESENTATION FOR FAST RENDERING OF COMPLEX SCENES. In Comput Graphics (ACM) (Vol. 14, pp. 110–116). https://doi.org/10.1145/965105.807479
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