Business Simulation Games: Effective Teaching Tools Or Window Dressing?

  • Tanner J
  • Stewart G
  • Totaro M
  • et al.
N/ACitations
Citations of this article
66Readers
Mendeley users who have this article in their library.

Abstract

Business simulations serve as learning platforms that stimulate the "gaming" interest of students, that provide a structured learning environment, and that should help manage the time resources of faculty. Simulations appear to provide a context where students feel learning can take place. However, faculty perception of simulation research is lacking. This study focuses on perceptions of management and marketing faculty in U.S. business schools. Both groups perceive simulations as useful teaching tools for their undergraduate courses; however, neither group views simulations as offering learning opportunities that are superior to traditional methodologies, such as case studies, service learning, or in-class discussions.

Cite

CITATION STYLE

APA

Tanner, J. R., Stewart, G., Totaro, M. W., & Hargrave, M. (2012). Business Simulation Games: Effective Teaching Tools Or Window Dressing? American Journal of Business Education (AJBE), 5(2), 115–128. https://doi.org/10.19030/ajbe.v5i2.6814

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free