360° video viewing dataset in head-mounted virtual reality

233Citations
Citations of this article
91Readers
Mendeley users who have this article in their library.
Get full text

Abstract

360° videos and Head-Mounted Displays (HMDs) are ge.ing increasingly popular. However, streaming 360° videos to HMDs is challenging. This is because only video content in viewers' Fieldof- Views (FoVs) is rendered, and thus sending complete 360° videos wastes resources, including network bandwidth, storage space, and processing power. Optimizing the 360° video streaming to HMDs is, however, highly data and viewer dependent, and thus dictates real datasets. However, to our best knowledge, such datasets are not available in the literature. In this paper,we present our datasets of both content data (such as image saliency maps and motion maps derived from 360° videos) and sensor data (such as viewer head positions and orientations derived from HMD sensors). We put extra e.orts to align the content and sensor data using the timestamps in the raw log files. The resulting datasets can be used by researchers, engineers, and hobbyists to either optimize existing 360° video streaming applications (like rate-distortion optimization) and novel applications (like crowd-driven camera movements). We believe that our dataset will stimulate more research activities along this exciting new research direction.

Cite

CITATION STYLE

APA

Lo, W. C., Fan, C. L., Lee, J., Huang, C. Y., Chen, K. T., & Hsu, C. H. (2017). 360° video viewing dataset in head-mounted virtual reality. In Proceedings of the 8th ACM Multimedia Systems Conference, MMSys 2017 (pp. 211–216). Association for Computing Machinery, Inc. https://doi.org/10.1145/3083187.3083219

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free