The effect of a games-based intervention on wellbeing in adolescent girls

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Abstract

Objective: To examine the impact of a self-determination theory-informed school-based lunchtime games intervention on wellbeing and symptoms of anxiety and depression among adolescent girls in Ireland. Design: Non-randomised controlled intervention design. Method: This self-determination theory-informed intervention consisted of lunchtime games for girls aged 13 ± 0.7 years, 3 days a week. After a 2-week ‘sampling’ period, students self-selected to 0, 1, 2 or 3 days of lunchtime games. Intervention and control groups were compared by pre- and post-testing. Participants were included in the intervention design via a survey to ascertain the most popular games and activities at the outset. Results: Participating in games twice a week led to significant decreases (p

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Murphy, J., Sweeney, M. R., & McGrane, B. (2022). The effect of a games-based intervention on wellbeing in adolescent girls. Health Education Journal, 81(4), 463–478. https://doi.org/10.1177/00178969221090583

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