Abstract
The objective of this research study is to identify general criteria for designing serious games to develop an integrative methodological model that is user-friendly, versatile, and that facilitates game design. A literature review of serious game design models and methodologies in the last 20 years is performed. The results were classified into eight general categories that are used to propose an integrative methodological game design model. The model has three phases: pre-design, design, and testing. Each phase has specific activities for instrument design and integrates the criteria found in the literature: establishing objectives, target audience characterization, studying the literature, incorporating game elements, prototyping, and game testing. It is concluded that the proposed methodological model is a novel tool, simple, and intuitive that can be used to design serious games in person or in virtual environments.
Cite
CITATION STYLE
Londoño, L. M., & Rojas, M. D. (2021). Determinación de criterios generales para el diseño de juegos serios: modelo metodológico integrador. Información Tecnológica, 32(1), 123–132. https://doi.org/10.4067/s0718-07642021000100123
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.