Abstract
This study investigates how the cultural identity of a Muslim woman with hijab (hair scarf) is perceived in Second Life (SL), a virtual and visual cultural site, through a case study that the author experienced during this research. The findings reflect different levels of reaction leaning more toward rejection and indifference rather than acceptance. I conclude that there is a need to establish an educational curriculum in SL about Islam and Muslims. This could be accomplished through a collaborative endeavor between Muslims, non-Muslim educators and educational institutions in order to promote “negotiation rather than negation” between different cultures to bring better understanding, respect, and appreciation to the for “Other.”
Cite
CITATION STYLE
Mohammed, M. (2009). Cultural Identity in Virtual Reality (VR): A Case Study of a Muslim Woman with hijab in Second Life(SL). Journal For Virtual Worlds Research, 2(2). https://doi.org/10.4101/jvwr.v2i2.435
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