A study of cooperative and collaborative online game-based learning systems

2Citations
Citations of this article
5Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The study employs the quasi-experiment method to evaluate teaching achievements. The learning achievements of the two online game-type computer assisted learning systems are significantly better than that of conventional approaches. Studies of the correlation of gender and cooperation patterns indicate it is more suitable for boys to participate in collaborative learning games while girls perform well in both teamwork learning patterns. © 2011 Springer-Verlag.

Cite

CITATION STYLE

APA

Lee, W. C., Huang, W. C., Liu, Y. C., & Wu, H. H. (2011). A study of cooperative and collaborative online game-based learning systems. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6872 LNCS, pp. 163–167). https://doi.org/10.1007/978-3-642-23456-9_30

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free