Abstract
This article aims to discuss lack of representativeness in female video game characters. This article is also continuity of the study "The Representation of Women in Games" published in the biennial "XVI Brazilian Symposium on Games and Digital Entertainment" now bringing an analysis of twelve female characters. By analyzing some characters, it was possible to show the stereotypes impregnated by the female figure and how much the reflection of this cause leads to the lack of female representativeness in video games. It was also possible to present characters that come out of the patterns of representation, showing that it is possible to have diversity and representativeness in video games.
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Bristot, P. C., Pozzebon, E., Frigo, L. B., Canal, F. Z., & Da Rosa Carraro, J. A. (2019). Female Representation in Video Games. CLEI Eletronic Journal (CLEIej), 22(2). https://doi.org/10.19153/cleiej.22.2.7
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