Abstract
With the growing use of automated content creation and computer-aided design tools in game development, there is potential for enhancing the design process through personalized interactions between the software and the game developer. This paper proposes designer modeling for capturing the designer's preferences, goals and processes from their interaction with a computer-aided design tool, and suggests methods and domains within game development where such a model can be applied. We describe how designer modeling could be integrated with current work on automated and mixed-initiative content creation, and envision future directions which focus on personalizing the processes to a designer's particular wishes. Copyright © 2013, Association for the Advancement of Artificial Intelligence. All rights reserved.
Cite
CITATION STYLE
Liapis, A., Yannakakis, G. N., & Togelius, J. (2013). Designer modeling for personalized game content creation tools. In AAAI Workshop - Technical Report (Vol. WS-13-19, pp. 11–16). AI Access Foundation. https://doi.org/10.1609/aiide.v9i2.12587
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.