Abstract
Media DT based on this simple innovation hyperactive game is an alternative learning media used during the Covid-19 pandemic. This quantitative research aims to see the influence of these media on student learning outcomes. Forty-six primary school respondents were selected using a purposive sampling technique. The research instrument was a questionnaire and multiple choices. Data were analyzed by a simple regression test at a significance level of 0.05. The results showed the influence of hyperactive game-based DT media in increasing understanding of the concept of life science. The results of this study imply that the selection of attractive media is an important requirement in the learning process of the 21st century.
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CITATION STYLE
Karnadi, K., Sasmita, K., Badrudin, B., Palenewen, E., & Solihin, S. (2021). Diamond Touch (DT) based on hyperactive game in applying the concept of life science in early childhood education. In Journal of Physics: Conference Series (Vol. 1760). IOP Publishing Ltd. https://doi.org/10.1088/1742-6596/1760/1/012014
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