Abstract
A testbed was developed aiming to contribute to further knowledge on what is required from a VR application in order to be useful for planning of assembly tasks. In a pilot study the testbed was tested on students. The focus of the study was to explore the users' behaviour, and to gain a better understanding of their experience using VR. The students experienced a gap between the real world and VR, which confirms theories that VR is not a copy or twin of an object or environment.
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Eriksson, Y., Sjölinder, M., Wallberg, A., & Söderberg, J. (2020). VR for ASSEMBLY TASKS in the MANUFACTURING INDUSTRY - INTERACTION and BEHAVIOUR. In Proceedings of the Design Society: DESIGN Conference (Vol. 1, pp. 1697–1706). Cambridge University Press. https://doi.org/10.1017/dsd.2020.316
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