Abstract
Learning to control a computer system from limited experience with it seems to require constructing a mental model adequate to indicate the causal connections between user actions, system responses, and user goals. While many kinds of knowledge could be used in building such a model, a small number of simple, low-level heuristics is adequate to interpret some common computer interaction patterns. Designing interactions so that they fall within the scope of these heuristics may lead to easier mastery by learners.
Cite
CITATION STYLE
Lewis, C. (1986). A model of mental model construction. ACM SIGCHI Bulletin, 17(4), 306–313. https://doi.org/10.1145/22339.22388
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