Scalebridge VR: Immersive proportional reasoning game for children with brain-computer interface for difficulty scaling

7Citations
Citations of this article
37Readers
Mendeley users who have this article in their library.
Get full text

Abstract

We present the design and evaluation of Scalebridge VR, an immersive educational game that teaches children the mathematical skill of proportional reasoning. The game uses brain-computer-interfacebased adaptive level difficulty to modulate difficulty of the game based on the player's attention and meditation state. The game is an adaptation of previously introduced Scalebridge game that did not use virtual reality, but was shown to be an effective tool for learning proportional reasoning.

Cite

CITATION STYLE

APA

Pietroszek, K., & Tahai, L. (2019). Scalebridge VR: Immersive proportional reasoning game for children with brain-computer interface for difficulty scaling. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. Association for Computing Machinery. https://doi.org/10.1145/3359996.3364734

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free