Modeling group dynamics in virtual worlds

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Abstract

In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the game environment. To investigate this problem, we introduced a set of conversational agents into the social environment of Second Life, a massively multi-player online environment that allows users to construct and inhabit their own 3D world. Our agents were created to be sufficiently lifelike to casual observers, so as not to perturb neighboring social interactions. Using our partitioning algorithm, we separated continuous public chat logs from each region into separate conversations which were used to construct a social network of the participants. Unlike many groups formed in communities and workplaces, groups in Second Life can be rapidly-forming (arising from few interactions), persistent (remaining stable over a long period), and are less affected by socio-cultural influences. Copyright © 2010, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.

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APA

Shah, S. F. A., Sukthankar, G., & Usher, C. (2010). Modeling group dynamics in virtual worlds. In ICWSM 2010 - Proceedings of the 4th International AAAI Conference on Weblogs and Social Media (pp. 327–330). https://doi.org/10.1609/icwsm.v4i1.14036

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