Abstract
This paper proposes an intelligent interface to improve the game accessibility for the elderly based on the multimodal interface and dynamic load balancing. This approach aims to control the fidelity of feedback and the level of difficulty dynamically when the elderly become bored or frustrated with the game. By applying the proposed intelligent interface, we will present the implementation of a rhythm game for the elderly with a specialized game controller like a drum. © 2009 Springer Berlin Heidelberg.
Author supplied keywords
Cite
CITATION STYLE
Park, C. (2009). Intelligent interface for elderly games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5615 LNCS, pp. 704–710). https://doi.org/10.1007/978-3-642-02710-9_78
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.