Correction to: Mechanism to capture learner’s interaction in VR-based learning environment: design and application (Smart Learning Environments, (2020), 7, 1, (35), 10.1186/s40561-020-00143-6)

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An amendment to this paper has been published and can be accessed via the original article.

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Pathan, R., Rajendran, R., & Murthy, S. (2020, December 1). Correction to: Mechanism to capture learner’s interaction in VR-based learning environment: design and application (Smart Learning Environments, (2020), 7, 1, (35), 10.1186/s40561-020-00143-6). Smart Learning Environments. Springer. https://doi.org/10.1186/s40561-020-00144-5

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