Designing and developing interactive video experiences to support M-learning

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Abstract

In recent years, teachers have started to conduct pedagogical activities to promote different kinds of learning interactions supported by rich media. The deployment of such activities is rapidly increasing, as teachers and students own technological means that allow supporting them along such interactions. These activities can be carried out in traditional classroom settings while using regular computers. Additionally, they can also be conducted from anywhere at any time while using smartphones and tablets. In this paper, we describe a pedagogical activity requiring students to author and later peer- assess learning interactions incorporated to videos in YouTube. We describe EDU.Tube, an environment that enables them to create, share and consume such rich media learning activities across a variety of devices. We then detail a plan for the implementation of an activity that took place in 3 different classes dealing with diverse materials addressing computer science related topics. Finally, we also provide an evaluation presenting students' insights and feedbacks resulting from the experienced activity. We discuss and analyze these outcomes in order to elaborate on them as concerns that could be applied for the further deployment of the EDU.Tube environment.

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CITATION STYLE

APA

Kohen-Vacs, D., Jansen, M., Milrad, M., & Ronen, M. (2014). Designing and developing interactive video experiences to support M-learning. In Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014 (pp. 413–422). Asia-Pacific Society for Computers in Education. https://doi.org/10.58459/icce.2014.418

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