Abstract
The integration of gamification in English language teaching and learning has emerged as a significant pedagogical innovation aimed at enhancing student engagement and improving language proficiency. This article explores the effectiveness of gamified learning environments in motivating students and advancing their language skills. Gamification, defined as the application of game-design elements in non-game contexts, leverages the intrinsic motivational aspects of games to create an engaging and interactive learning experience. By incorporating elements such as points, badges, leaderboards, and challenges, educators aim to transform traditional language learning into a more dynamic and enjoyable process. This study investigates the impact of gamification on students' motivation and language proficiency through a mixed-methods approach, combining quantitative data from pre-and post-intervention assessments with qualitative insights from student interviews and observations. The sample consists of learners from diverse linguistic backgrounds and proficiency levels, allowing for a comprehensive analysis of gamification's effectiveness across different learner groups. Findings indicate that gamified learning environments significantly enhance student motivation. The competitive and collaborative aspects of gamification foster
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CITATION STYLE
Kovalenko, I., & Baranivska, N. (2024). GAMIFICATION IN ENGLISH LANGUAGE TEACHING AND LEARNING: EXAMINING THE EFFECTIVENESS OF GAMIFIED LEARNING ENVIRONMENTS IN MOTIVATING STUDENTS AND IMPROVING LANGUAGE PROFICIENCY. Актуальні Питання у Сучасній Науці, (7(25)). https://doi.org/10.52058/2786-6300-2024-7(25)-562-572
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