Non-immersive virtual reality for malay and islamic world museum melaka: Effects from COVID-19 pandemic

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Abstract

This paper describes the development of Non-Immersive Virtual Reality (NIVR) for the Malay and Islamic World Museum in Malacca in Melaka, Malaysia. The Covid-19 outbreak has caused the most impact in the tourism industry in the first half of 2020, and the situation will not be the same as post-pandemic. Thus, we have developed NIVR to attract the tourist or anyone interested in knowing more in-depth information about the heritage culture available in the museum. The application was designed in the 3D environment platform and focused on the Malay warfare weapons, Keris, Lembing, Tumbuk Lada, and Tekpi. We evaluate the motivation of NIVR, particularly towards user experience on the functionality and system usability score. As a result, the system features are functioning, and we manage to get a usability score of 77.08%, which rating as a good score. It means that the NIVR for Malay and Islamic World Museum Malacca system has good system usability since the user can learn more about the artifacts compared to the physical museum where they can only view the artifacts outside the glass container.

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APA

Samah, K. A. F. A., Nasaruddin, N. I. S., Afandi, M. A. R., Rahim, N. Z. A., Rum, S. F. M., & Saman, F. I. (2021). Non-immersive virtual reality for malay and islamic world museum melaka: Effects from COVID-19 pandemic. International Journal of Advanced Technology and Engineering Exploration, 8(74), 91–101. https://doi.org/10.19101/IJATEE.2020.S1762118

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