Abstract
Video games are cultural and entertainment products which are on the rise. Their numerous possibilities beyond leisure are letting their entrance in other fields: didacticism, audiovisual storytelling, social transformation or second languages learning, among other. In this paper we expose in which way some video games are related to literature and narrative, using different intertextual references or even creating new ones. Ad hoc, a selection of twenty video games, from different developers and release years is proposed; then, the presence of narrative and literary features is analyzed. That analysis concludes that video games allow for approaches to different literary works: both in an indirect manner and as hypertexts related to them. This conclussion uncovers new fronts for research in Literature, video games or even for the corpus itself.
Cite
CITATION STYLE
Serna Rodrigo, R. (2020). El papel del intertexto en el videojuego. Una partida, mil y una historias. Ámbitos. Revista Internacional de Comunicación, (50), 145–158. https://doi.org/10.12795/ambitos.2020.i50.10
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.