Abstract
Phong-shaded 3D imagery does not provide geometric information of the same richness as human-drawn technical illustrations. A non-photorealistic lighting model is presented that attempts to narrow this gap. The model is based on practice in traditional technical illustration, where the lighting model uses both luminance and changes in hue to indicate surface orientation, reserving extreme lights and darks for edge lines and highlights. The lighting model allows shading to occur only in mid-tones so that edge lines and highlights remain visually prominent. In addition, we show how this lighting model is modified when portraying models of metal objects. These illustration methods give a clearer picture of shape, structure, and material composition than traditional computer graphics methods.
Author supplied keywords
Cite
CITATION STYLE
Gooch, A., Gooch, B., Shirley, P., & Cohen, E. (1998). A non-photorealistic lighting model for automatic technical illustration. In Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1998 (pp. 447–452). Association for Computing Machinery. https://doi.org/10.1145/280814.280950
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.