Perancangan Game “Heroes Surabaya” Sebagai Edukasi Pengetahuan Sejarah Menggunakan Algoritma BFS Berbasis Android

  • Priyana R
  • Handayani E
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Abstract

Historical character must be owned by every region is no exception in Indonesia. Reduced public interest to know the historical figure due to lack of media that entertain and educate. Based on the problems that have been described, the author has created a game with the Android-based TPS (Third Person Shooter) genre. In designing this game the author uses the method of designing Multimedia Development Life Cycle (MDLC) and algorithm used is Breadth-First Search (BFS). The purpose of this research is to make educational game using 3D display and introduce historical character to the user. Making this game using Unity Game Engine software, Photoshop CC, Android Studio, Android SDK, and Blender. This game can run maximum with minimum specifications Android OS Kitkat 4.4 and 1GB RAM.

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Priyana, R., & Handayani, E. T. E. (2019). Perancangan Game “Heroes Surabaya” Sebagai Edukasi Pengetahuan Sejarah Menggunakan Algoritma BFS Berbasis Android. J I M P - Jurnal Informatika Merdeka Pasuruan, 4(1). https://doi.org/10.37438/jimp.v4i1.192

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