Abstract
This basic interpretive qualitative study investigated four students' debugging behaviors in Zoombinis, a game-based computational thinking (CT) environment. Analysis involved deductive coding of students' debugging behaviors using videos of students' computer screens. The findings revealed a range of debugging behaviors and strategies. Findings also indicated that students could articulate an intermediate understanding of debugging as related to the debugging LT [7].
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Yan, W., Israel, M., & Liu, T. (2021). Elementary Students’ Debugging Behaviors in a Game-based Environment. In ICER 2021 - Proceedings of the 17th ACM Conference on International Computing Education Research (pp. 441–442). Association for Computing Machinery, Inc. https://doi.org/10.1145/3446871.3469792
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