Abstract
A proposal for a scalable frame store architecture for a hardware-based window graphics system is described. The architecture is based on a distributed linear array of common elements called microframe stores. Each window and viewport can be independently configured in size and color depth. Unlike the strip-based hardware window systems referenced, this system places no restrictions on the number of transitions that can be accommodated on each scanline. The approach described allows real-time window graphics to be achieved on a variety of full-color, high-resolution, high-refresh-rate, raster-scan displays with pixel rates of up to 400 MHz. © 1988, ACM. All rights reserved.
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CITATION STYLE
Westmore, R. J. (1988). A Window-Based Graphics Frame Store Architecture. ACM Transactions on Graphics (TOG), 7(4), 233–248. https://doi.org/10.1145/46165.46166
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