Abstract
Free-viewpoint video allows interactive control of camera viewpoint in video playback. This paper describes a state-of-the-art technique to render free- viewpoint video on the GPU. The algorithm requires video streams from a set of fixed or dynamic real-world video cameras. Arbitrary viewpoints are synthesised from the video streams using a three-dimensional (3D) proxy for the world. The source code for the render system is made available as a resource to the computer graphics and computer vision community. This provides (i) the facility to simulate camera viewpoints from publically available multiple-view video datasets and (ii) a baseline technique for free-viewpoint video synthesis in the development of interac- tive 3D video and 3DTV applications.
Cite
CITATION STYLE
Starck, J., Kilner, J., & Hilton, A. (2009). A Free-Viewpoint Video Renderer. Journal of Graphics, GPU, and Game Tools, 14(3), 57–72. https://doi.org/10.1080/2151237x.2009.10129284
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