Applying Gamified VR in Teaching English Speaking as a Foreign Language in Junior High School

  • Cai S
  • Liu R
  • Shang S
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Abstract

English becomes the universal language, which is a requirement for students to learn. According to several studies and research, the window of critical period for learner to learn is closing. Speaking as one of the parts of English skills is lack of practicing due to dozens of factors. To help students to learn speaking, effective learning theories are developed and discussed by different scholars over period of time. Many early theories are challenged by the later perspectives. To meet students’ needs, this study introduces VR technology and games to be used in teaching. As for VR, it is capable to produce an immersive environment for students to study. Besides, games motivate students to participate and actively engage in the courses. Based on the above views, the application of VR games are suggested in oral English teaching.

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APA

Cai, S., Liu, R., & Shang, S. (2022). Applying Gamified VR in Teaching English Speaking as a Foreign Language in Junior High School. Journal of Education, Humanities and Social Sciences, 2, 286–291. https://doi.org/10.54097/ehss.v2i.822

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