Talking Houses: Transforming Touristic Buildings into Intelligent Characters in Augmented Reality

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Abstract

Augmented reality (AR) technologies can enhance the user’s experience of visiting attractions, shops, and restaurants by using AR-based virtual elements and additional information about the places they are visiting. In this work, we transform the city landscape or iconic buildings into a unique experience by bringing iconic characters onto the buildings to increase users’ engagement. Our techniques transform buildings or parts of a building into a virtual character with which the user can interact. We designed two unique experiences: (a) ‘The Square’ in which the character will talk about the building’s history and other anecdotes about the area, and (b) ‘The Hunt’ in which the user is involved in a scavenger hunt where they have to identify buildings using the hints given by virtual characters. We have conducted a live user study to assess our prototype’s usability. Our preliminary experimental results demonstrated that our prototype has high usability and users using our system felt a pleasant and enjoyable experience.

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APA

Kalloori, S., Chalumattu, R., Chalet, F., Zimper, M., Klingler, S., & Gross, M. (2023). Talking Houses: Transforming Touristic Buildings into Intelligent Characters in Augmented Reality. In Springer Proceedings in Business and Economics (pp. 334–339). Springer Nature. https://doi.org/10.1007/978-3-031-25752-0_37

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