Abstract
Gamification is a part of teaching aids based on flexible education relevant to the current 21st Century Learning. This study aimed at assessing the effectiveness of the Global Halal Game (GHG) in education. The use of quantitative method involved the distribution of questionnaires to 43 respondents who participated in the Professional Halal Training Programme – Certificate of Professional Halal Executive (PHEP) 2018. In general, this study found that the effectiveness level of GHG in education was good. The result of the study can also become a benchmark for the development of gamification-based innovation product, which can improve and enhance other innovation products in fields that are less emphasised. This can benefit the Muslim community, in particular, and the public, in general.
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CITATION STYLE
Jaffar, M. N., Ab Rahman, A., Zakaria, M. A., Mohd Faisal Yeap, M. J., & Abd Shakor, M. F. (2020). Tahap Keberkesanan Gamifikasi Global Halal Game (GHG) Dalam Kalangan Peserta Program Halal Eksekutif Profesional (Effectiveness Level of Gamification Global Halal Game (GHG) Among Professional Halal Training Programme Participants). UMRAN - International Journal of Islamic and Civilizational Studies, 7(3), 45–58. https://doi.org/10.11113/umran2020.7n3.434
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