Abstract
The automatic generation of digital scenes from texts is a central task of computer science. This task requires a kind of text comprehension, the automation of which is tied to the availability of sufficiently large, diverse and deeply annotated data, which is freely available. This paper introduces Text2SceneVR, a system that addresses this bottleneck problem by allowing its users to create a sort of spatial hypertexts in Virtual Reality (VR). We describe Text2SceneVR's data model, its user interface and a number of problems related to the implicitness of natural language in the manifestation of spatial relations that Text2SceneVR aims to address while trying to remain language independent. Finally, we present a user study with which we evaluated Text2SceneVR.
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Abrami, G., Henlein, A., Kett, A., & Mehler, A. (2020). Text2SceneVR: Generating hypertexts with vannotator as a pre-processing step for text2scene systems. In Proceedings of the 31st ACM Conference on Hypertext and Social Media, HT 2020 (pp. 177–186). Association for Computing Machinery, Inc. https://doi.org/10.1145/3372923.3404791
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