Abstract
Today students live in a digital era. Such conditions affect the changing needs of textbooks as a source of learning for students. The purpose of this development research is to produce a digital textbook on cultural diversity in Indonesia with a 3D page flip application platform with a STEAM approach (Science, technology, engineering, art, mathematics). The design of this study uses the ADDIE model. Product trial results show that the percentage of the feasibility of textbooks is as much as 87 percent, which means it is very feasible to use. While the results of students' understanding test scores in the range of 76-85 with a percentage of 53 percent. These results indicate that students have a high level of understanding criteria.
Cite
CITATION STYLE
Yana, Y., Handoyo, B., & Putra, A. K. (2021). Pengembangan buku ajar digital Geografi SMA berplatform aplikasi 3D Page Flip dengan pendekatan STEAM (Science, Technology, Engineering, Art, Mathematic) materi keragaman budaya di Indonesia. Jurnal Pendidikan Geografi, 26(2), 92–98. https://doi.org/10.17977/um017v26i22021p092
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.