The article analyzes gamification techniques that can be used to overcome the deficits in the education of schoolchildren (primary school) in relation to aquaculture. It is shown that the modern content of teaching on the subject "World around" for elementary school does not allow to form ideas about aquatic organisms and their cultivation on farms. To fill the deficits, it is proposed to use the potential of computer games. Computer games developed in Arab countries and the Russian game "Aqua Farm" are analyzed. It is concluded that gamification increases knowledge about aquaculture.
CITATION STYLE
Fedotova, O., Dubover, D., & Alasaad, D. (2023). Gamification techniques for introducing Russian and Arab schoolchildren to aquatic life. In E3S Web of Conferences (Vol. 431). EDP Sciences. https://doi.org/10.1051/e3sconf/202343109019
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