Abstract
The problem of comparing the performance of different Real-Time Strategy (RTS) Intelligent Agents (IA) is non-trivial. And often different research groups employ different testing methodologies designed to test specific aspects of the agents. However, the lack of a standard process to evaluate and compare different methods in the same context makes progress assessment difficult. In order to address this problem, this paper presents a set of benchmark scenarios and metrics aimed at evaluating the performance of different techniques or agents for the RTS game StarCraft. We used these scenarios to compare the performance of a collection of bots participating in recent StarCraft AI (Artificial Intelligence) competitions to illustrate the usefulness of our proposed benchmarks.
Cite
CITATION STYLE
Uriarte, A., & Ontañón, S. (2015). A Benchmark for StarCraft Intelligent Agents. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11(2), 22–28. https://doi.org/10.1609/aiide.v11i2.12810
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