Abstract
We have developed an autonomous virtual character guided by emotions. The agent is a virtual character who lives in a three-dimensional maze world. Results show that emotion drivers can induce the behavior of a trained agent. Our approach is a case of goal parameterized reinforcement learning, which creates the proper conditioning between emotion drivers and a set of goals that determine the behavioral profile of a virtual character. We train agents who can randomly assume these goals while maximizing a reward function based on intrinsic and extrinsic motivations. A mapping between motivation and emotion was carried out. So, the agent learned a behavior profile as a training goal. The developed approach was integrated with the Advantage Actor-Critic (A3C) algorithm. Experiments showed that this approach produces behaviors consistent with the goals given to agents, and has potential for the development of believable virtual characters.
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CITATION STYLE
Gomes, G. F., Vidal, C. A., Cavalcante-Neto, J. B., & Nogueira, Y. L. B. (2020). An Autonomous Emotional Virtual Character: An Approach with Deep and Goal-Parameterized Reinforcement Learning. Journal on Interactive Systems, 11(1), 27–44. https://doi.org/10.5753/jis.2020.751
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