Abstract
This paper introduces issues about a methodology for the design of serious games that help players/learners understand their decisionmaking process. First, we discuss the development of a video game system based on a role-switching mechanic where the player becomes the game leader of the experience. Then, we introduce game mechanics designed to induce a specific behavior, overconfidence, that helps to understand the players’ decision-making processes. Finally, we describe tools for measuring the players’ self-reflection regarding their judgment process.
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CITATION STYLE
Constant, T., Buendia, A., Rolland, C., & Natkin, S. (2015). A role-switching mechanic for reflective decision-making game. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9353, pp. 417–423). Springer Verlag. https://doi.org/10.1007/978-3-319-24589-8_34
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