Abstract
Devlin in {[}7] argues that video games are an ideal medium for the teaching and learning of mathematics, though he points out that very few `good' mathematics video games exist. Building on a probabilistic board game developed in the 1980s, we created a mathematics computer game, E-Brock Bugs. The design of the game carefully follows Devlin's principles of a good mathematics video game, including a well-developed storyline, the selection of an in-game avatar, and an environment where mathematics arises in a natural and meaningful way. As a result, we argue that E-Brock Bugs is an epistemic computer game {[}1]; it goes beyond teaching basic facts and skills, and may encourage the players' development of mathematical thinking as `working mathematicians'.
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CITATION STYLE
Broley, L., Buteau, C., & Muller, E. (2015). E-Brock Bugs©: An Epistemic Mathematics Computer Game. Journal of Humanistic Mathematics, 5(2), 3–25. https://doi.org/10.5642/jhummath.201502.03
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