Abstract
VR/AI-supported environments significantly outperform traditional role-play in developing leadership competencies among business students. Students reported higher competence gains (very large effect size, d = 1.82), stronger engagement, and deeper practical understanding through VR/AI training. Immersive, interactive technologies bridge the gap between theory and practice, preparing learners more effectively for real-world leadership challenges. Findings provide evidence-based recommendations for integrating VR/AI into higher education curricula while noting ethical and access considerations.
Author supplied keywords
Cite
CITATION STYLE
Paul, C., Honal, A., & Beez, D. (2025). Beyond Role-Play: How Virtual Reality and Artificial Intelligence Transform Leadership Competency Development in Higher Education. Journal of Higher Education Policy and Leadership Studies, 6(3), 182–191. https://doi.org/10.61882/johepal.6.3.183
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.