Abstract
Using volumetric filmmaking as a medium for artists and designers requires the development of new methodologies and tools. We introduce an installation art project using the active volumetric filmmaking technology to investigate its possibilities in art practice. To do that, we developed a system to film volumetric video in real time, thereby allowing its users to capture large environments and objects without fixed placement or preinstallation of cameras. Active volumetric filmmaking helps us realize the digital reconstruction of physical space in real time and can be expected to ultimately facilitate the coexistence of real and virtual spaces.
Cite
CITATION STYLE
Ban, S., & Hyun, K. H. (2020). Pixel of matter: New ways of seeing with an active volumetric filmmaking system. In ACM SIGGRAPH 2020 Art Gallery, SIGGRAPH 2020 (pp. 434–437). Association for Computing Machinery, Inc. https://doi.org/10.1145/3386567.3388576
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