Abstract
The prevalence of chronic illnesses continues to increase as does the cost of such care. Teaching self-management skills is more effective than solely providing information and teaching technical skills at improving health outcomes. Serious games for health provide an opportunity to support learning and health-related behavior change using messages and experiences in an engaging and entertaining format. We developed eSMART-HD with the intention of improving interactions between patients with chronic disorders and their health care providers. This paper describes the factors that we considered when creating eSMART-HD, a serious game for health.
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CITATION STYLE
Clochesy, J. M., Buchner, M., Hickman, R. L., Pinto, M. D., & Znamenak, K. (2015). Creating a serious game for health. Journal of Health and Human Services Administration, 38(2), 162–173. https://doi.org/10.1177/107937391503800202
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