PERAN GAME ONLINE “EDUKATIF” DALAM PEMBELAJARAN BERBASIS KEBUDAYAAN LOKAL TERHADAP PEMAHAMAN LITERASI BUDAYA SISWA SD

  • Ahyati A
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Abstract

Cultural and civic literacy is the ability of individuals and communities to act on their social environment as part of culture and state. The increasing flow of information technology greatly affects students' reading interest. The purpose of this study is to see the role and implementation of "educative" online games in local culture-based learning on the ability to understand cultural literacy. The research method used is qualitative method with literature study. The results of this study show that learning using educational games can increase students' understanding of local culture, this happens because the use of games can make the atmosphere more interesting and interactive. The application of this educational online game has been applied to several lessons in previous studies where game activities contain students' local cultural content such as language, customs, customs and art diversity. The suggestion in this study is that all teachers, parents, and students emphasize reading culture even though they are constrained by busyness.   Keywords: The role of educational online games, cultural and civic literacy, local culture

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APA

Ahyati, A. I. (2024). PERAN GAME ONLINE “EDUKATIF” DALAM PEMBELAJARAN BERBASIS KEBUDAYAAN LOKAL TERHADAP PEMAHAMAN LITERASI BUDAYA SISWA SD. ELSCHO: Jurnal Pendidikan Guru Sekolah Dasar, 2(2). https://doi.org/10.25299/elscho.2024.15570

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