Marine leisure sports based on realistic VR system for BLeisure Busan

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Abstract

Virtual reality (VR) content is focused on next-generation display technology, and offers a strong market for software projects directly related to quality of life, such as medical care. Information and communications technologies (ICT) and convergence technology have evolved at a fast pace, with VR being applied to major areas of business and being adopted in a variety of industries, such as games, movies, and education. In the meanwhile, people’s interests in marine leisure sports in the Busan region are extending, domestically as well as from overseas. Therefore, it is necessary to conduct a study on novel leisure sports VR systems, building on the policy of promoting tourism in Busan. In this paper, existing works related to VR are researched first. For VR-based Busan marine leisure sports to which tangible cultural tour content in the Busan region is applied, the marketing potential will be estimated. This study aims at convergence of the tourism industry, ICT, and a tangible VR platform, which is expected to contribute to fostering glocal future creative industries, bringing region-specific technology settlement, local employment creation, and the fostering of culture.

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APA

Cheeyong, K., Kim, J. C., Jung, S. H., & Kim, E. K. (2017). Marine leisure sports based on realistic VR system for BLeisure Busan. International Journal of Grid and Distributed Computing, 10(10), 69–78. https://doi.org/10.14257/ijgdc.2017.10.10.06

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