An empirical study on gamification for learning programming language website

31Citations
Citations of this article
209Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Computer science novice students find it hard to learn and master programming language subjects. In previous work, an investigation was done to confirm this assumption. The finding showed that students experienced ineffective learning, lacked interest towards this course, and lacked motivation. Previous studies have shown that applying Gamification elements in websites engages users. Gamification refers to the use of game elements in a non-game context in order to increase engagement between human and computer. In priory, a gamification-based learning website for programming language course was developed. This study aimed to measure the effectiveness and motivation level of using a Gamification website for programming language learning for first year students. Quantitative research approach was used. The effectiveness of the gamification website was tested using Quasi experiment. Student motivation was measured using ARCS motivation model. The findings showed that there were significant differences in the overall results of student performance (effectiveness and motivation) between the experimental and control groups.

Cite

CITATION STYLE

APA

Khaleel, F. L., Ashaari, N. S., & Wook, T. S. M. T. (2019). An empirical study on gamification for learning programming language website. Jurnal Teknologi, 81(2), 151–162. https://doi.org/10.11113/jt.v81.11133

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free